barcode_scanner/pubspec.yaml.bak
mandreshope d131928235 enhance: Optimizes backorder dialog and fixes loading state
Refactors the backorder dialog to use local Consumer widgets, reducing unnecessary rebuilds and improving performance. Corrects the loading state variable updated when confirming backorders, ensuring accurate UI feedback. Introduces a dedicated refresh method for receptions that includes a pre-sync, ensuring up-to-date data.
2025-08-04 14:50:25 +03:00

131 lines
4.9 KiB
YAML

name: e_scan
description: "A new Flutter project."
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: "none" # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
# In Windows, build-name is used as the major, minor, and patch parts
# of the product and file versions while build-number is used as the build suffix.
version: 0.2.3+8
environment:
sdk: ^3.8.1
# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
flutter:
sdk: flutter
flutter_localizations:
sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.8
mobile_scanner: ^7.0.1
go_router: ^16.0.0
flutter_riverpod: ^2.6.1
flutter_launcher_icons: ^0.14.4
freezed_annotation: ^3.0.0
freezed: ^3.0.6
json_serializable: ^6.9.5
json_annotation: ^4.9.0
dio: ^5.8.0+1
connectivity_plus: ^6.1.4
responsive_framework: ^1.5.1
flutter_secure_storage: ^9.2.4
google_fonts: ^6.2.1
shared_preferences: ^2.5.3
objectbox: ^4.3.0
objectbox_flutter_libs: any
path_provider: ^2.1.5
path: ^1.9.1
multiple_result: ^5.1.0
toastification: ^3.0.3
collection: ^1.19.1
dev_dependencies:
flutter_test:
sdk: flutter
go_router_builder: ^3.0.1
build_runner: ^2.4.15
objectbox_generator: any
# The "flutter_lints" package below contains a set of recommended lints to
# encourage good coding practices. The lint set provided by the package is
# activated in the `analysis_options.yaml` file located at the root of your
# package. See that file for information about deactivating specific lint
# rules and activating additional ones.
flutter_lints: ^6.0.0
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
flutter_icons:
android: true
ios: true
image_path: "assets/icons/ic_launcher.png"
adaptive_icon_foreground: "assets/icons/ic_launcher.png" # Set the foreground image (same or different from image_path)
adaptive_icon_background: "#FFFFFF"
remove_alpha_ios: true
min_sdk_android: 21
objectbox:
# Writes objectbox-model.json and objectbox.g.dart to lib/objectbox (and test/objectbox).
output_dir: backend/objectbox
# Or optionally specify the lib and test output folder separately.
# output_dir:
# lib: custom
# test: other
# The following section is specific to Flutter packages.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
assets:
- assets/icons/
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/to/resolution-aware-images
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/to/asset-from-package
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/to/font-from-package