barcode_scanner/pubspec.yaml
mandreshope 8eddb5d4b7 feat: Initializes Objectbox database on startup
Integrates Objectbox database initialization into the main application startup process.

Adds `path` and `path_provider` as direct dependencies, which are typically required for Objectbox to locate the database directory.
2025-07-03 16:28:55 +03:00

128 lines
4.8 KiB
YAML

name: barcode_scanner
description: "A new Flutter project."
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: "none" # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
# In Windows, build-name is used as the major, minor, and patch parts
# of the product and file versions while build-number is used as the build suffix.
version: 0.0.0+1
environment:
sdk: ^3.8.1
# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
flutter:
sdk: flutter
flutter_localizations:
sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.8
mobile_scanner: ^7.0.1
go_router: ^15.2.3
flutter_riverpod: ^2.6.1
flutter_launcher_icons: ^0.14.4
freezed_annotation: ^3.0.0
freezed: ^3.0.6
json_serializable: ^6.9.5
json_annotation: ^4.9.0
dio: ^5.8.0+1
connectivity_plus: ^6.1.4
responsive_framework: ^1.5.1
flutter_secure_storage: ^9.2.4
google_fonts: ^6.2.1
shared_preferences: ^2.5.3
objectbox: ^4.3.0
objectbox_flutter_libs: any
path_provider: ^2.1.5
path: ^1.9.1
dev_dependencies:
flutter_test:
sdk: flutter
go_router_builder: ^3.0.1
build_runner: ^2.4.15
objectbox_generator: any
# The "flutter_lints" package below contains a set of recommended lints to
# encourage good coding practices. The lint set provided by the package is
# activated in the `analysis_options.yaml` file located at the root of your
# package. See that file for information about deactivating specific lint
# rules and activating additional ones.
flutter_lints: ^5.0.0
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
flutter_icons:
android: true
ios: true
image_path: "assets/icons/ic_launcher.png"
adaptive_icon_foreground: "assets/icons/ic_launcher.png" # Set the foreground image (same or different from image_path)
adaptive_icon_background: "#FFFFFF"
remove_alpha_ios: true
min_sdk_android: 21
objectbox:
# Writes objectbox-model.json and objectbox.g.dart to lib/objectbox (and test/objectbox).
output_dir: backend/objectbox
# Or optionally specify the lib and test output folder separately.
# output_dir:
# lib: custom
# test: other
# The following section is specific to Flutter packages.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
assets:
- assets/icons/
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/to/resolution-aware-images
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/to/asset-from-package
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/to/font-from-package